1/2/2023 0 Comments Basilisk iiThey're solid when you're clicking them, but they waggle left and right at the slightest sideways pressure. The only real negative is that the left and right mouse buttons are a little flimsy, in line with Razer's other recent mice. Admittedly, that's the case with most modern mice, but I still think it's one of the most comfortable devices I've used. #Basilisk ii fullMy hand never felt tired using it for a full day of work, or for hours-long play sessions. That extended thumb grip sets it apart from many other high-end mice: you can actually rest your thumb on it when you play, rather than having to grasp the side of the mouse as you would normally. While it looks more obnoxious than the original-it's all sharp angles and shiny plastic accents-it's also more comfortable. It also has extra grip for your ring and little fingers on the right-hand side of the mouse. The original Basilisk's thumb rest had lined ridges, which I wasn't a fan of-the V2's is more uniform, more grippy, and more pleasant to the touch. The V2 takes its design inspiration from these two cord-free offerings, rather than from the original, which means you get a larger, curved thumb rest protruding from the left-hand side of the mouse. Since the original was released in 2018 it has released two wireless mice in the Basilisk Range: the Basilisk X Hyperspeed ( solid, and relatively affordable), and the Basilisk Ultimate (brilliant, and ridiculously expensive). However, please be patient! I promise, we more restless to show off our game than you can imagine, but there’s still a lot of work to do.It's not the first time Razer has upgraded the Basilisk. The game has enough unique features that we don’t want to show off too early for fear of elements changing before release, or even our ideas being sniped.Īs soon as we are ready to announce the game, we’ll give everyone a heads-up that it’s coming so you can be the first to see the gameplay trailer and screenshots. Unlike the Eschalon series, which we showed off from the very beginning with alpha screenshots and gameplay descriptions, this current game is being built in total secrecy until it is ready for a proper announcement to be made. We are working overtime to get the game to a publicly-presentable state. The few people who have been lucky enough to see the game have given us overwhelmingly positive feedback, which makes us feel good. The rules system continues to get tweaked. Our current game-in-development (the sci-fi RPG) has been coming along very well. Thanks for all the email, Facebook and Twitter “update requests” you people send us we see them, but we rarely give individual responses to each request. Later in 2019 we should have a website redesign, and our accountant would very much like to see us announce a game this year, so…we’ll see. We jumped the gun on the Zodiac project a couple years ago (and yes, Zodiac is still one of the projects in development). I really can’t say which one of these projects might reach beta stage first, which is generally when I feel comfortable announcing them. Only one of our these projects is a true role-playing game, which I feel reflects our desire to not just be considered an exclusive RPG developer. So really, at this point, we actually have three major projects that we’ve been developing for a few years. The project is still actively being worked on. I don’t want to repeat myself, but sometimes a game’s design just doesn’t work out and a hard reset is needed. Yes, we are still here doing our thing: making games! If you’ve followed us over the past year, you’ll know that we’ve been working on a sci-fi RPG but decided to change the engine on it after 18+ months of work.
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